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You have completed bootcamp training; you are now ready for your first battle.
Be warned, the full thing won’t be this easy!
“Why’d I go back?” he said, the words stretched thin and hard.
The old tanker stared straight at me—or, not at me, but at something in the room that I couldn’t see—something I could barely imagine. He cocked his head as though hearing—flared his nostrils at some imagined acrid stench—all his senses seemed to strain toward something, somewhere…
“Because, it’s the only way to get there,” he half-whispered, half-screamed, his eyes blazing into mine.
I never saw him again, but I kept the letters that came—all ten of them.
I keep them to remind myself of why I became what I am today—
Of what I found in …… Armor Alley.
We started strong today, with the tanks and vans spaced well out, and didn’t run into the enemy until we were halfway to the target. Our chopper cover managed to nail most of their birds before they got anywhere near us. Their pilots flew like they were asleep, lucky for us.
I started out 4th tank in line, but after their 3rd bunker I was number two. I hate it up there. I watched Johnson and his squad get shot up trying to take a bunker on foot. They should have waited for us.
We got our van to the base and blew the enemy away—got a big pat on the back from the brass for winning battle one. Big deal. I’m just glad my tank is still in one piece with me inside it.
This seemed way too easy. I’ve got a bad feeling about this…
They managed to get an anti-airgraft gun into the alley while we were sleeping. We didn’t even see it until we were almost on top of it. Three of our chopper pilots and a missile launcher went down before the lead tanker levelled it.
The third chopper was trying to put a pair of missiles into the gun when it got him, but he fired too early.
I managed to stay farther back in the pack today because we didn’t lose any tanks, but I feel like something’s coming that’s going to melt those guys in front of me away like hot lead.
The commander won’t even talk about making it all the way. He says the Alley’s still too long for us to be thinking about the end.
But we just found out he doesn’t know what he’s talking about. Turns out he’s never been there before.
They switched tactics today, getting their choppers to work on our bunkers, dropping men and blasting balloons. It wasn’t too big a problem, except you had to wonder what our choppers were doing. I spent half the day mowing down infantry. Something’s up.
It was almost too easy. My old man used to tell me that you got nailed in battle when you got cocky—started thinking you couldn’t miss. It’s hard not to feel like we’re in control, and the other drivers just laugh me off when I get gloomy. They’ve never been down the alley before. I have.
Aw, what the heck. I might as well have some fun and forget about it for one night. I’m going down the alley anyway, so I’ll ether be dead or I won’t when it’s all over.
The enemy choppers were murder today. It seems like their pilots got chewed for sleeping yesterday; they started ramming our choppers and dropping bombs all over the place. We lost the whole first wave on the way down the alley—two choppers, five tanks, four engineers… what a mess. We heard there was a massacre when the number two chopper had to turn back for fuel.
None of the brass seems to care much about the men. It’s the vans and the choppers they’re groaning about.
We passed the stretch of the alley where the fight happened. Place looked like a burned out exploded junk yard, all spread out around this blown up bunker. The tanks were still smoking, just twisted piles of iron. I’m lucky I was sweep in the second wave or I’d be stew meat by now.
Even after we hit the target there weren’t any volunteers to lead the assault tomorrow. I got assigned to take out the 4th tank. I’ll mail this and the other letters tonight, because it looks like I won’t get another chance.
Our convoy ran up against a fully-equipped enemy ground force for the first time today, after we spent half the day trying to get past a huge bunker and a pair of anti-aircraft guns.
The choppers have managed to wipe convoys out ahead of us before, but their tanks were too spread out today. Two of the tanks in front of mine were blasted away, and I rolled into the target alongside the number one tank with my right track blown completely off.
I don’t blame the chopper pilots for not clearing the way completely. Back at base they said they had their hands full in the air. The enemy helicopters were up to some nasty tricks, with two of them just flat out ramming our guys.
The chopper guys also say the enemy vans are jamming their radar, making them lose track of us and the enemy both while they’re flying.
Thank God I get sweep duty again tomorrow. Our lookouts saw lights tonight within shelling distance down the alley.
My hearing is totally shot. I lost track of how many bombs went off around us when the bad guys hit today, and my ears are still ringing. There were rockets flying back and forth overhead from helicopters I never even saw through the smoke, and it seemed like the foot soldiers were screaming for blood from first light onward. It seemed like the enemy was in our face from the minute we started.
The column commander told me to cover a squad of engineers trying to take over an enemy aircraft gun, and I splashed by what was left of them in a puddle of mud and blood that was up to their ankles. They got the gun, though.
I’m glad we had a launcher with us to keep the choppers off our backs, or I would not be writing this now. There were bits of burned metal falling around us like rain as we passed the half way point.
Two of the tankers behind me caught up and we snuck a van in close enough to blow the target, but I can’t remember how we got there. I can’t hear, and my head hurts. The general says we’re on a roll, but I don’t care anymore. I just want to keep moving, because if I don’t I figure it’ll mean I’m dead.
When we started out this morning, the commander said we were a little more than halfway to our final goal. I felt like standing up and screaming “only half way?!?” The idiots. They’ll kill us all. We lost five choppers today. The pilots say they’ve almost given up on the radar.
They were on us like flies on meat before we were halfway to target. My tank’s turret is damaged so they sent me out last. I didn’t argue. It was like running into a meat grinder, with the sound of bombs and machine guns getting closer and closer as we rolled down the alley behind a couple of vans.
The first three convoys out were completely destroyed, and our lead two tanks bought it from a pair of rockets. I was driving up and over twisted, steaming piles of iron scrap for miles down the alley, and we had dying men strapped on the back as we finally hit the target.
I’m so sick of the smell of the alley that I can barely breathe, what with the blood and cordite and diesel and burned flesh stink all around. I just keep going forward, because everyone else is.
I wouldn’t be writing this except I had one terrific chopper pilot save my life big time today.
The anti-aircraft cover has been murder, and one nest was giving the pilots a real time of it until this guy screams in, finds a blind spot in the ground unit’s fire pattern, and rockets the bad guys into oblivion. Just after that I saw this same guy get his bird wrapped up in a barrage balloon cable and go up in smoke. I saw the whole thing from about 500 yards away. The engineers I was escorting were fixing one of our guns nearby while this went on and didn’t even blink.
There just seem to be more and more of them every day, and the commander says we’re spending everything we’re making on new equipment to replace what we’re losing. He says we’re doing great, that we’re three quarters of the way there.
But if we make it I can tell you we’ll come swimming in on a river of blood and diesel oil.
I’m standing here writing this in the ruins of the enemy base, and I don’t really know how I got here. The casualty lists are out though, and it’s clear this day was a disaster from the beginning. Only the fact that we’re here keeps it from being a total loss.
27 tanks. 7 helicopters. 50 infantry. 12 vans. 8 missile launchers. The commander lost an arm, but says he’s going to control our final run down the alley tomorrow. Our funds are almost gone, and the enemy came real close to stealing what was left.
I can’t believe we’re almost there. I lost my gunner and driver today, and drove the beast into the target myself. I don’t recognize any of the guys I’m with here, and I don’t know if it’s because they’re green troops and all my friends are dead, or because I’m losing my mind.
Tomorrow’s the last push. I’m not afraid. There’s not much left of me to kill.
They’re holding me in reserve today, as they say I’m the only experienced tanker they’ve got left. I’ll write this while I wait and leave it with the base’s battery commander. If you get it, you’ll know we got to them before they got to us, and who knows—I may even still be alive.
We knew before our radar started blanking out that they were coming at us with everything today—we’ve brought up every piece of hardware we’ve got. Second wave just rolled out, and our third chopper of the day is lifting off. It isn’t even 10:00 yet. Gonna be hot in the Alley today. We’re all going to be looking for a piece of shade.
They say war tests you… makes you tough…
That’s bull. It turns you into a machine—some kind of machine that only knows the difference between winning and losing. We don’t master the machines we command—they master us. And in the end, we don’t fear death. He marches alongside us, cheering us on, laughing while we fight for some cause we’ve forgotten.
The column commander’s waving me forward. I see the lights of tanks and rocketfire coming my way. Good luck, pal. The Alley’s all yours now.
Your job is to build and escort convoys, with the goal of getting a van to the enemy base.
On mobile, all controls are touch-based.
Inventory is behind a button like so: ≡
Click to change direction.
Double-click or press F to toggle auto-flip.
By default, your helicopter auto-flips based on direction. Double-tap to toggle. In manual, use a second finger to flip.
First up, weapons: While flying, try firing guns (SHIFT) and dropping bombs (Z or CTRL).
Return to your base’s landing pad to repair and reload.
Green lines and a sound will indicate completion.
You’ve got company! Look for white blocks on the radar. Don’t let their van reach your base!
(Z or CTRL)
are effective on tanks.
The machine gun (SHIFT) is good for others.
Return to your base, and order some infantry.
Press the I key for infantry.
Use the touch controls to show the inventory menu via the ≡ button.
Land in front of infantry to pick them up.
Fill up on infantry. You can carry five at once.
Find an enemy bunker near your base.
Enemy buildings are orange blocks on the radar.
Drop an infantry near the bunker via SPACE.
Enemy bunkers have a left-facing arrow, and will "claim" the first passing infantry.
Super Bunkers can be neutral and dangerous, or armed by up to 5 Infantry which man the guns.
There is a Super Bunker near the midway point; look for a yellow-ish rectangle on the radar.
Super Bunkers will fire at everything except tanks. Tanks can disarm Super Bunkers.
To disarm the bunker via helicopter, drop 3 Infantry from directly overhead, using SPACE.
Super Bunkers can be a powerful defensive tool. They're just slightly wider than your helicopter...
Order a Missile launcher, Tank, and a Van using the underlined letters.
You need funds to build convoys. You start with a number of funds, and they are earned over time.
The enemy is out there, but may be hiding.
You should see a grey triangle on the radar.
Find and take it out!
Missile Launcher vehicles self-destruct and fire when an enemy helicopter is in range.
Enemy units are ahead. Avoid missiles until they run out of fuel, or attempt to shoot them down.
Smart Missiles show up as fast-moving red dots on the radar, so keep an eye out!
Engineers are capable of claiming enemy turrets, and rebuilding and repairing friendly ones.
Turrets can be great defensive units, but very challenging to fight - especially in hard and extreme mode.
There is a dead turret near your base.
Order some Engineers, and watch them repair the turret if you like.
Turrets target helicopters, and can fire rapidly.
Turrets are vulnerable to Infantry, Tanks, Bombs, and Smart Missiles (X).
As the game progresses, they will also fire at Tanks!
Find and destroy the turret near the midpoint.
Funds are earned at a regular interval. Fortune favours those who fly further into enemy territory.
For a challenge, get infantry into the enemy’s end bunker to steal some of their funds!
This level editor is a work in progress!
Think of it like a toolbox of brushes. Select a brush, then "paint" the landscape with e.g., tanks, bunkers, or flowers.
Click and drag the landscape, or use the "scrollbar" in the top radar area to navigate.
To place a Tank, press T (shift not required), then click near the ground. Use the < > keys to switch sides.
Some elements are grouped by type. Press the relevant key, e.g. S for structures, G for grass / gravestones. Once active, press the same key or use [ ] to cycle through items.
Once there is an "active" type, click near the ground to place it.
Click an item to select it. Arrow keys can move L/R one pixel at a time.
Click while pressing CMD / windows / meta-key to draw a selection marquee. CMD-click on an item to toggle and do multi-selection. Shift can be held during marquee for multi-select / toggle.
Press esc to exit "placement" mode.
Start the tutorial, or choose a battle and difficulty.